Responding to Ruth Gledhill’s Article regarding the Manchester Cathedral/Sony Entertainment Controversy
April 23, 2008 by sgleaso1In this article, Gledhill discusses the recent controversy regarding Sony’s representation of the nave of the Manchester Cathedral in their “Fall of Man” game. As we discussed at some length in class, Gledhill raises several points — including the facts that Sony did not for ask permission to digitally represent the space, that their use of the Manchester Cathedral is particularly insensitive due to the high level of gun-related crimes in Manchester, and that the Cathedral is demanding the game be pulled. She also points out that an informal apology on the part of Sony was not enough, and that the Cathedral demanded a donation from the company as a means reaching out to individuals within the community in the hopes of cutting back on gun violence.
Also, she discusses something else rather peculiar — a “sacred digital guideline” that the Cathedral is demanding all video game manufacturers sign. The guidelines essentially state that no violent game reproduce or represent religious spaces in any ways that might allude to violent acts. As I said, they’re insisting that manufacturers (including Sony) adopt these guidelines.
The fact that a religious group would publish such guidelines is rather troublesome to me. While I understand why they would not want violent acts associated with religious spaces, I feel as is stepping into such a territory could have irreversible damaging effects on the growth of virtual religious communities. It might sound problematic to state that barring digital violence from religious spaces is a bad idea — but that’s not what I’m getting at. My major issue is with the idea of barring various forms of digital growth, violent or otherwise. If we start this now, who’s to say that we won’t wind up in a virtual witch hunt? We have fantastic resources at our fingertips as technology continues to emerge; however, if we start limiting this early on, we’ll be opening a pandora’s box of religious restriction. Again, I’m not trying to justify virtual violence (or any violence for that matter) — I’m just saying that we need to evaluate what kind of controls we try to impose on the experiences of others.